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Civ iv vs civ v2/18/2023 In Civ 5 if you have units that are vulnerable, you have only yourself to blame if they’re killed by not being protected well enough by supporting units. Now that you’re only allowed one combat unit on any given tile it makes combat a lot easier to manage, and in many ways a bit easier. It also lead to huge stacks of units roaming around the map because you inevitably needed a few sacrificial lambs. This lead to combat almost always being in the defending civ’s favor. In Civ 4, because the game would automatically defend with the best unit to use against an attacking unit, you frequently had to plan for every possibility. Hey, that's my tile Allowing only one combat unit per tile has literally completely changed how combat works and feels in Civ 5. What they produced is a game that’s a lot more accessible to new and casual players, but can sometimes be frustrating to Civilization IV veterans. Civilization V feels like Firaxis took a giant step back and decided to start designing Civilization from scratch.
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